![]() ![]() At some points it can feel like a waiting simulator as you wait for enough gold or “mana points” (spendable religion, knowledge) in order to perform some actions while the world ticks along. Upgrading provinces with new buildings and building upgrades, recruiting and assigning lords of various sorts (marshals, traders, priests), each of whom have different traits to learn and upgrade which impact their performance. ![]() The campaign map is well fleshed out in most respects. Campaigns start at one of three dates – 1110, 1224, or 1360 sitting in the high and late medieval ages with unit selection changing slightly based on this, along with the nations that are available to play and fight. Added since the original is multiple speeds and the ability to pause while issuing commands which are essential quality of life features for modern strategy games. Both are able to be paused in real time which is the objectively superior grand strategy playstyle (fight me 1v1 in minecraft if you disagree). The game occurs on two main levels the campaign map where you conduct diplomacy, trade, and otherwise manage your kingdom, and the combat field where you conduct diplomacy by other means. The tutorial walks you through each part of the interface during relevant gameplay and explains it all succinctly and shows you a tool (holding alt) that will offer mouseover highlights to explain everything if you forget or it wasn’t covered, very useful. The attention put into the interface is a strong point of the game and it is vastly superior to the original which feels very cumbersome to play in comparison now. The game features a lot of beautiful art. ![]()
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